Web 3.0, also known as the decentralized web, is the next evolution of the internet that is built on decentralized technologies such as blockchain.
Unlike Web 2.0, which is dominated by centralized platforms like Google, Facebook, and Amazon that control and monetize user data, Web 3.0 aims to give users more control over their data and digital identities.
In summary, Web 3.0 is all about decentralization, empowering users, and creating a more transparent and equitable internet.
Course Outline:
Web 3.0 | Activity | Goal |
Past, Present, Future | VR Experience introducing Web 3.0 – Interactive Lecture | Set foundation for discussion. |
Make it Make Sense | Relate subject to our culture. Looking at how processes and concepts work. | Create a foundation for exploring solutions. |
Teamwork | Look to find practical solutions to an existing problem. | Create the foundation for hands-on assignment |
Let’s Build | Develop/Test practical solutions of existing problem. | Students learning from hands-on activities rather than passively reading a book or lecture. |
Virtual Reality is a technology that allows you to experience a computer-generated environment as if you were really there, by using a special headset that tracks your head and hand movements.
When you put on a VR headset, you’re essentially entering a 3D world that you can interact with in a variety of ways.
With VR, you can explore new environments, interact with virtual objects, and even play games in a whole new way.
Course Outline:
Virtual Reality | Activity | Goal |
Past, Present, Future | VR Experience introducing Virtual Reality – Interactive Lecture | Set foundation for discussion. |
Make it Make Sense | Relate subject to our culture. Looking at how processes and concepts work. | Create a foundation for exploring solutions. |
Group Project | Look to find practical solutions to an existing problem. | Create the foundation for hands-on assignment |
Interactive Assignment | Develop/Test practical solutions of existing problem. | Students learning from hands-on activities rather than passively reading a book or lecture. |
AI, or Artificial Intelligence, is a type of computer technology that enables machines to do things that usually require human intelligence, like understanding language, recognizing images or making decisions.
AI can be used for a wide range of tasks, from automatically translating languages to diagnosing medical conditions.
AI systems learn from data by using complex algorithms and are capable of improving their performance over time.
Course Outline:
Artificial Intel | Activity | Goal |
Past, Present, Future | VR Experience introducing Artificial Intelligence – Interactive Lecture | Set foundation for discussion. |
Make it Make Sense | Relate subject to our culture. Looking at how processes and concepts work. | Create a foundation for exploring solutions. |
Group Project | Look to find practical solutions to an existing problem. | Create the foundation for hands-on assignment |
Interactive Assignment | Develop/Test practical solutions of existing problem. | Students learning from hands-on activities rather than passively reading a book or lecture. |
Fintech stands for financial technology and refers to the use of technology to deliver financial services and products.
Fintech covers a wide range of financial activities such as mobile payments, peer-to-peer lending, crowdfunding, and digital currencies.
Some examples of popular fintech companies include PayPal, Robinhood, Square, Stripe, and Venmo. Fintech has revolutionized the financial industry by creating new business models and disrupting traditional financial institutions.
Overall, fintech is an exciting and rapidly evolving field that is changing the way we manage our money and access financial services.
Course Outline:
FinTech | Activity | Goal |
Past, Present, Future | VR Experience introducing FinTech – Interactive Lecture | Set foundation for discussion. |
Make it Make Sense | Relate subject to our culture. Looking at how processes and concepts work. | Create a foundation for exploring solutions. |
Group Project | Look to find practical solutions to an existing problem. | Create the foundation for hands-on assignment |
Interactive Assignment | Develop/Test practical solutions of existing problem. | Students learning from hands-on activities rather than passively reading a book or lecture. |